Custom Frames
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Inputs
Camera
ObjectList
ShadowLight
TextureBackBuffer
TextureBackBufferDepthStencil
Texture
TextureDepthStencil
Layers
GlowLayer
HighlightLayer
Misc
Cull
Elbow
Execute
GUI
ResourceContainer
TeleportIn
TeleportOut
Post Processes
Anaglyph
BlackAndWhite
Bloom
Blur
ChromaticAberration
CircleOfConfusion
DepthOfField
ExtractHighlights
FXAA
Grain
ImageProcessing
MotionBlur
Pass
PassCube
SSR
Output Nodes
Output
Rendering
CascadedShadowGenerator
GeometryRenderer
ObjectRenderer
ShadowGenerator
TAAObjectRenderer
UtilityLayerRenderer
Textures
Clear
CopyTexture
GenerateMipmaps
Main Rendering
target
depth
camera
objects
dependencies
shadowGenerators
output
outputDepth
objectRenderer
Clear
Clear color
Clear depth
Clear stencil
target
depth
dependencies
output
outputDepth
Camera
Object List
Output
texture
Color Texture
internal
Depth Texture
internal
NODE RENDER GRAPH EDITOR
GENERAL
Engine
WebGL
WebGPU
Version
8.9.1
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FILE
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TEXTURE MEMORY USAGE
Total size
18.75 MB
Optimized size
18.75 MB
Saving
0%
(for calculation purposes, the output size is 1280p)
Cube
Cylinder
Plane
Shader ball
Sphere
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